Voice Over Directing

As an avid gamer and experienced voice and on camera actor, I feel I bring a unique

understanding to directing. My approach to directing is both as a performer myself,

something which helps in communicating to the actor as well as understanding text and

context, and as an end-user who understands how lines fall within games of all sizes. I’ve

worked in all aspects of video game audio to varying degrees and am always striving to learn

not just the performance side but the technical as well to be able to communicate clearly and

succinctly with the developer and with the engineer.

Project

Rocket Arena
Need for Speed: HEAT
NDA
NDA
NDA
 
Cyberpunk 2020
 
Anthem
 
Multiple Projects at SIDE
 
Professor Layton
 
League of Legends
 
Olympic Games Tokyo 2020
 
Hitman 2
 
WarioWare Gold
 
Shooty Fruity
 
Steep: Road to the Olympics
 
Yo-Kai Watch: Blasters
 
Knowledge is Power
 
Ghost Recon: Wildlands
 
Mass Effect: Andromeda
 
Need for Speed (2015)
 
Dragon Age: Inquisition

For

Final Strike, Nexon
 
Ubisoft
NDA
 
NDA
 
NDA
 
CD Projekt Red
 
Bioware
 
Various
 
Level 5, Nintendo
 
RIOT Games
 
SEGA
 
Eidos
Nintendo
nDreams
Ubisoft
 
Level 5, Nintendo
 
Sony
 
Ubisoft
 
Bioware
 
EA
 
Bioware

Demo Reel

Here are some clips from projects I've worked on as voice director, composer or sound designer...

Clips include:

Dragon Age: Inquisition - Voice Director over 12,000 lines - BioWare/Electronic Arts

Atari Arcade - Score and Sound Design for original 8 Atari games - Atari

Pirates Love Daisies - Voice Director and Sound Design - Microsoft

Technitone App - Sound Design - Google

© 2015 by Josh Dean. Proudly created with Wix.com
 

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